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Scores on E2E3 L-start reverse #1 drill First Kick Observations Table
 
(see log entries for practices recorded in this table, at https://coolname001.angelfire.com/soccairfifteen.htm).
 
How to Understand the Data in the Table

Column A: the run number;  B: number of points awarded the kick on a scale of 1 to 5, the higher the better, with -1 for a miss, meaning I could not reach the ball for the 2nd kick before the ball hit the ground;  C: how high the ball was at the apex of its arc after the 1st kick;  D: how many paces from the start point I kicked the ball for the 2nd kick of the run, 1 pace = 0.67 meters...on a miss, the distance from the start point to where the ball first bounced is recorded;  E: speed I ran at between the first kick and the 2nd kick;  F: the start point to the closest point on the curtain I was running at is defined as twelve o'clock, eleven o'clock is a 30 degree angle to the left compared to twelve o'clock;  G: feet or foot slipped during first kick;  H: body crouched more than usual during first kick;  I: upper body leaning forward more than usual during 1st kick;  J: foot perpendicular to direction ball kicked in on first kick;  K: after left foot kicks ball for 1st kick of run, left foot planted further back than usual;  L: left foot extended unusually far in front of body during 1st kick;  M: ball hit at point on foot too close to tip of toe;  N: ball hit at point of foot too close to inside edge of foot;  O: unusual amount of backspin put on ball during kick;  P: when ball flipped up prior to first kick, ball flipped too far forwards.

For example, if a run scored 4 points and the style of the kick was lots of backspin, the number 4 is put in the backspin column for the row corresponding to that run. If a run misses with me not able to get to the ball before it bounces, and the ball was hit too close to the toe, the number negative one is put in the column for balls hit too close to the toe, in the row corresponding to the given run.

What conclusions can be drawn from the data in this table, depends upon the goal in mind. As of now what I am looking for:  consistent high quality, a reliability that will set me up well for the kicks that come after the first kick.  The first thing to develop is kicks that are always well placed and never badly placed.  Development of speed and length on the first kick comes later.

Looks like:  the average score of the runs was 2.9;  the average score for 1st kicks 3.5-4.5 paces in length was 40 total points divided by ten attempts = 4.0;  the average score for kicks 4.5 to 5.5 paces in length was 3.5, 76 total points on 22 attempts. Thus I now estimate that I should aim for a 4 pace length on the first kick (up till now I have placed the target marker 3 paces from the start).

Looking at the data, it seems that in order to achieve competence on a first kick kicked a four pace length, prior to the ball being kicked again on the 2nd kick,  one should be cognizant of the following points: the ball can be kicked to an apex height of between the upper shin (creating a fast run between the first and second kicks) and the chest (creating a slow run between the first and second kicks); the best result in terms of placement, would be an apex height of about knee-high, which would produce a medium speed on the run between the first kick and the second kick.

One walked pace at 0.67 meters is 2.2 feet. Thus the 4 pace kick covers 9 feet prior to the second kick; the five pace kick covers 11 feet; the six pace, 13 feet; the seven pace, 15 feet, and the 8 pace, 18 feet. Funny thing is that from my perspective, looking in the direction the ball is kicked, the distances covered seem to be much smaller.  Conceivably this could lead to the error of assuming that an opposing player to the side of the point I am traveling at, is farther from that point than I myself am.

This is all kind of mundane but it is sort of thrilling to know that I am capable of, on the first kick, kicking the ball in a chest high arc, sprinting at high speed for three steps covering 18 feet, and then kicking the ball again before it touches the ground to continue the run. From the visual perspective of the basketball hoop being ten feet above the ground, which makes ten feet seem like a long way, this eighteen foot jump seems tremendous.

E2E3 L-start Reverse #1 Pattern First Kick Observations Table

A B C D E F G H I J K L M N O P Q
Run
Number
Pts or
MISS
Arc
Height
Length in
paces
Speed Direct
ion
Slipped
during
kick
Body
hyper
crouched
Hyper
torso
forward
lean
Ball
side-
swiped
with
foot
Left foot
planted
too far
back
after K1
Left foot
extended
too far
at K1
Ball
contact
spot
too
close to
toe
Ball
contact
spot
too
close to
inside
of  foot
Ball
hyper-
back-
spin
Other Comment
Saturday, April 10, 2010
1 4 3 4 4
2 4 5 1130
3 4 5 1130
4 3 5 1130
5 3 chest 5 slow 1130
6 4 thigh 5 slow 1100
7 Miss
-1
thigh 6
8 4 thigh 5 med 1130
9 4 thigh 5 med 1130
10 3 chest 4.5 slow 1100
11 4 knee 4.5 med 1130
12 4 chest 5 med 1130
13 5 lower thigh 5 fast 1130
14 Miss
-1
-1 -1 -1
15 3 thigh 3.5 slow 1100
16 5 thigh 7 fast 1100
17 4 lower
thigh
4 slow 1100
18 Miss
-1
upper
shin
5 1045 -1 -1
19 5 waist 5 fast 1130
20 5 lower
chest
7 fast 1115
21 5 lower
thigh
4 med 1100
22 5 knee 4 ? 1100 5
23 5 Hip 5 fast 1130 5
24 5 waist 6 fast ?
25 4 chest 5 med ?
26 5 face 7 fast 1100
27 4 chin 4 slow 1100
28 4 groin 4 ? 1100
29 Miss
-1
waist 7 -1
30 Miss
-1
waist 9
31 5 thigh 5 fast 1100
32 5 thigh 5 med
to
fast
1100
33 5 knee 5 fast 1030 5
34 5 thigh 6 med
to
fast
1100 5
35 4 thigh 7 very
fast
1030
36 Miss
-1
7 1100 -1 -1
37 3 head 5 slow 1100
38 Miss
-1
hip 7 -1 -1
39 Miss
-1
thigh 10 -1 -1
40 5 chest 7 med 1100
41 5 waist 5 med 1100
42 5 head 8 fast 1100
43 4 knee 4 med 1115
44 Miss
-1
upper
shin
5 -1
45 5 thigh 6.5 fast 1045
46 5 waist 6 fast 1115
47 Miss
-1
upper
shin
5.5 1045 -1 -1 ball
flipped
too far
48 4 neck 5 med 1030
49 4 waist ? med 1100
50 5 waist ? med 1100
Average 163/50
=3.3
-1.0 4.0 -1.0 1.5 -1.0 -1.0 -1.0 -1.0 2.0 -1.0